Belote and coinche score counter
After each deal, enter the team that took and its points: Ludix gives the rest to the defence, adds belote-rebelote, spots a capot, a failed contract or a tie, and keeps the score until a team wins. For classic belote and for coinche.
Keep the belote scoreFree, no account, no ads. Runs in your browser.
How it works
- Open Ludix and choose Belote on the home screen.
- Add the 4 players in seating order (1st and 3rd against 2nd and 4th), then pick classic belote or coinche and the score to reach.
- After each deal, tap “Enter the deal”: the team that took, its points out of 162, belote-rebelote or capot and, in coinche, the contract and any coinche.
What you can do
- Classic belote: the contract is made if the takers score more than the defence, belote included; if they fail, the defence scores 162; capot is worth 252.
- Ties: the takers’ points are held over and go to the team that wins the next deal, and ties in a row add up.
- Coinche: contracts from 80 to 160 or capot (250), trump noted, coinched ×2 and surcoinched ×4; if the contract fails, the defence scores 160 plus the multiplied contract.
- A made contract scored as “contract + points won” or “contract only”, the way your table plays it.
- Optional rounding to the nearest ten: 85 counts as 80, 86 as 90, and the other team gets the rest up to 160.
- Games to 501, 1000, 1500 or 2000 points, team names of your choice, a dealer that moves round, and any deal can be corrected.
- Points entered for the takers or for the defence, with the rest worked out and the deal’s points shown before you confirm.
Great for
- Belote nights with friends, without pen and paper.
- A coinche game where nobody wants to work out a surcoinched contract.
- A game on holiday or at the café, with the phone at the edge of the table.
Frequently asked questions
When does a contract fail in classic belote?
The team that took must score more than the defence, belote counted on both sides: 82 points without belote, 72 with its own. Otherwise the contract fails: the defence scores 162 and the takers 0, and each team keeps its belote-rebelote.
How are ties handled?
On a tie, for example 81 to 81 without belote, the defence scores its points and the takers’ points are held over. They go to the team that wins the next deal. In coinche there are no ties: the contract always decides.
Does the counter handle coinche?
Yes: contracts from 80 to 160 in tens or capot, trump, coinche ×2 and surcoinche ×4. If the contract is made, the takers score the multiplied contract plus their points (or the contract alone, if you set it that way) and the defence its points; if it fails, the defence scores 160 plus the multiplied contract.
Do I need to install an app?
No, everything runs in the browser, on phones and tablets, with no account. You can also add Ludix to your home screen, and once opened, the tool keeps working offline.
Ready to play?
Keep the belote scoreFree, no account, no ads. Runs in your browser.